Prepared remarks
Q4 Fiscal 2021
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CHRIS:
Thank you.
Welcome to EA’s fourth quarter fiscal 2021 earnings call. With me from their homes today are
Andrew Wilson, our CEO, and Blake Jorgensen, our CFO and COO.
Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition,
we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we
will post our prepared remarks, an audio replay of this call, our financial model, and a transcript.
Once again, I’d like to direct you to the earnings slides this quarter. They now contain the
metrics and color that we historically have included in Blake’s remarks.
With regards to our calendar: our Q1 fiscal 2022 earnings call is scheduled for Wednesday,
August 4. As a reminder, we post the schedule of our entire year of upcoming earnings calls on
our IR website.
This presentation and our comments include forward-looking statements regarding future events
and the future financial performance of the Company. Actual events and results may differ
materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of
risks that could cause actual results to differ materially from those discussed today. Electronic
Arts makes these statements as of today, May 11, 2021, and disclaims any duty to update
them.
During this call, the financial metrics, with the exception of free cash flow, will be presented on a
GAAP basis. All comparisons made in the course of this call are against the same period in the
prior year unless otherwise stated.
Now, I’ll turn the call over to Andrew.
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ANDREW:
Thanks, Chris. I hope this finds all of you staying healthy and well.
I want to start today by saying welcome to our newest teammates from Codemasters, Glu
Mobile, and Metalhead Software. We’re very excited to have added these incredibly talented
teams to the EA family, and we’re looking forward to creating some amazing new experiences
together.
FY21 was a record year for Electronic Arts. Engagement in our games continues to expand
worldwide, leading industry transformation and fueling demand from a new generation of
players that will continue for years to come. We delivered 13 new games in FY21, and
welcomed more than 42 million new players to our network of more than 500 million unique
accounts. The tremendous engagement across our leading live services is a powerful
demonstration of how players are coming together and forming social networks through our
experiences. We drove net bookings growth of more than $600 million above our original
guidance for the fiscal year, and achieved bottom line results significantly ahead of our
expectations. Our teams continue to deliver for our players despite the challenges of the
pandemic, and our execution of long-term strategies to create exceptional, high-quality
experiences, drive growth through our leading live services, and expand our reach to more
players, are continuing to build strength in our business. As we look forward into FY22, we are
accelerating, powered by organic growth in our existing business, development of new
businesses, and layering in growth from recent acquisitions.
We’re forecasting strong growth in FY22. Our net bookings guidance reflects 18% year-over-
year growth to $7.3 billion. This includes organic growth in our core business and the addition
of the Glu, Codemasters and Metalhead acquisitions. From this position of strength, we are
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also investing in the future of our business, and we expect to continue to grow underlying
profitability.
I want to spend time today on three primary growth drivers for us in FY22: expanding the EA
SPORTS business, growing our Apex Legends and Battlefield franchises, and our mobile
growth strategy. We have a foundational strategy for growing these blockbuster brands that we
are applying here: best-in-class premium experiences, deeply engaging live services that create
social networks in our games, and expansion to more platforms, new business models, and new
geographies. This model is how we’ve built FIFA, Apex Legends, Madden NFL and The Sims
into some of the most successful, global live service businesses in the industry, and we are
applying it as a blueprint across our franchises.
As the undisputed leader of sports games, EA SPORTS is moving from strength to strength as
we grow our current business and include more sports and reach new audiences. In FY21, our
EA SPORTS games brought players together at record levels. Our EA SPORTS FIFA
experiences continue to engage more than 100 million players worldwide. More than 20 million
players played FIFA Ultimate Team in the last year, and FUT matches were up an incredible
180%. Madden NFL had its biggest year ever, and games across our EA SPORTS portfolio
continue to acquire more players than ever before. We’ll now build on that strength with a
massive year of innovation and expansion. All of our new EA SPORTS games in FY22 are
designed for next-gen console platforms, including FIFA, Madden, NHL and EA SPORTS PGA
Tour, our return to golf that is set for Q4 of this year. We’re very excited by the opportunity to
deliver for baseball fans around the world with the addition of Super Mega Baseball from
Metalhead Software, and MLB TapSports Baseball on mobile from the Glu team. EA SPORTS
is also now publishing the highest-rated sports franchise in the world with F1 2021, our first title
from our recently-completed Codemasters acquisition. And with the combined expertise of the
Glu and EA teams focused on engaging more sports fans, we plan to grow our sports mobile
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business by over 50% this year. We continue to see the consumption of sports move from
linear to interactive, representing a major growth opportunity for us spanning more sports and
more platforms, especially mobile. From premium experiences to live services to mobile, EA
SPORTS is in an unparalleled position to reach more players with new ways to play, watch and
connect.
With Apex Legends and Battlefield, we have two leading franchises in their category. We are
positioned for continued global growth in FY22 through new launches, expansion to mobile, and
preparing for the addition of new business models that will expand our total addressable
audience. Apex Legends is one of the most successful games in the market today. We now
have more than 100 million unique players in the game on console and PC, with player
engagement growing globally at incredible levels throughout the last year -- and we are
forecasting continued growth. Season 8 saw well over 12 million weekly active users, the
highest levels we’ve seen since season 1 in 2019. We’re also seeing explosive growth for Apex
in Asia, especially in Japan where it has grown significantly for the last three quarters. As
Respawn continues to deliver more new content and evolve the main game this year, we are
also beginning regional beta testing of Apex Legends Mobile. This is a new experience
designed specifically for touchscreens, which we expect to launch worldwide later this fiscal
year. Apex Legends continues to have tremendous momentum and is growing in every
dimension. We are forecasting close to 20% year-over-year growth to $750 million in net
bookings for Apex Legends in FY22, with significant potential for upside this year and beyond as
we launch the mobile game.
We are realizing the next phase of growth in our vision for Battlefield with two new experiences
launching in FY22. Three world-class studios DICE Stockholm, Criterion and DICE LA and
our technology team in Gothenburg now form our largest-ever Battlefield development team.
They are working in lock-step to deliver the definitive next-gen experience for Battlefield fans.
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The game has everything fans love about Battlefield - epic scale, all-out warfare, unexpected
moments and game-changing destruction - and takes it all to the next level through the power of
next-gen consoles and PCs. We’re excited to reveal the game to fans next month and share a
lot more about the game throughout the summer. We also have a Battlefield game for mobile
platforms in development at Industrial Toys, in close partnership with DICE. Built from the
ground up for mobile, the game is going into early testing now, and we’re looking forward to
players around the world getting their hands on this innovative Battlefield experience later in
FY22. As I mentioned before, our strategy is to grow Battlefield as we have with our other
blockbuster franchises like FIFA and Apex best-in-class gameplay, deeply-engaging live
service, a new mobile experience, and more ways to play that we will introduce to reach more
players all over the world.
Throughout FY22, we will continue transforming mobile into a growth center for our business.
With the recent re-organization and hiring of new leadership and talent into our EA mobile
teams, we are in position to maximize our leading mobile live services including Star Wars:
Galaxy of Heroes, The Sims and Real Racing by growing player acquisition, deepening
engagement and player investment, and driving new opportunities in non-western markets. We
will grow in sports mobile with innovation in our leading franchises including FIFA, Madden, and
UFC, as well as the addition of MLB TapSports Baseball to our mobile sports portfolio. We
expect our two biggest shooter franchises to launch on mobile for the first time in FY22, which is
another demonstration of our multi-platform strategy for our leading global franchises. With the
addition of Glu layered onto our EA mobile growth plans, we expect to more than double our
mobile business to $2 billion in annual net bookings within the next three years.
We have a year of strong growth ahead in FY22, and we see many more opportunities as we
continue to lead in the expansion and transformation of the industry. We have a very clear long-
term growth strategy for our biggest blockbuster franchises. This is the foundation of our
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business, and you’re seeing us grow across all major platforms and business models. We’re
thrilled to have the teams from Codemasters, Glu and Metalhead join our Electronic Arts family,
and together we expect to develop many games and experiences that will delight our growing
player base and be catalysts for growth in the years to come. We have a deep pipeline of new
content, including new franchises and new IP, deeper focus on mobile games, and experiences
that will lean into user-generated content. We’re also continuing to invest in opportunities where
we have differentiated ability to reach and engage more players including our growing
subscription service, and our esports content and competitions that will expand in scope this
year. The three growth drivers that I’ve focused on today – expanding our EA SPORTS
portfolio, growing our blockbuster shooter franchises, and the transformation of our mobile
business provide clear growth and significant upside for Electronic Arts in FY22 and beyond.
We’re excited to bring some amazing new games and content to our players and viewers
around the world this year. Now I’ll turn the call over to Blake.
BLAKE:
Thanks, Andrew.
We delivered a big beat this quarter, driven by live services, primarily, an extraordinary
performance by Apex Legends. GAAP net revenue was $1.35 billion and net bookings of
$1.49 billion was a new record for Q4.
Andrew gave you Apex’s phenomenal engagement stats. As a result of that engagement, Apex
delivered its largest net bookings quarter on record. It also delivered the best day, the best 24-
hour period, the best week, the best month and best in-game event. We suggested it would
deliver over $1 billion in life-to-date net bookings by the end of the quarter; it actually passed
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that milestone with half of the quarter to go. Apex Legends delivered over $600 million for the
year, well above our original expectation of $300 million to $400 million.
Importantly, Apex Legends steadily grew through the last year. While Apex surely benefited
from a stay-at-home tailwind, the upwards trajectory is driven by the games team and the
content they are delivering. That is, this strength is structural. To this point, Season 8 was the
first season built by a new content team we’ve put together in Vancouver, proving our ability to
scale resources on our fastest-growing franchise.
Our two major shooter franchises, Apex Legends and Battlefield, and our ongoing strength in
Ultimate Team, provide a tremendous foundation for growth in FY22. The addition of Glu and
Codemasters accelerates this to 18% year-on-year. I’ll go through the details of our guidance in
a moment.
First, though, I’ll start with a quick look at what we achieved in fiscal 2021. We closed out the
year with $5.63 billion in net revenue. We delivered net bookings of $6.19 billion, the highest
in our history, and about $640 million above our original expectations. Underlying profit was
also an all-time record, as was full year operating cash flow of $1.93 billion.
Of that $6.19 billion in net bookings, $4.6 billion was live services. There couldn’t be a more
dramatic illustration of the way the business has evolved, with our focus on engagement and
ongoing entertainment now generating three-quarters of our net bookings. To give some
perspective, that $4.6 billion is equivalent to the sale of around 130 million copies of console
games.
Digital represented 62% of full game units sold through in fiscal 2021 for consoles, up
13 percentage points from last year.
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Turning to Q4 specifically, the beat was driven by live services, primarily by Apex Legends and
FIFA Ultimate Team. Mobile also beat our expectations, driven by outperformance from Star
Wars: Galaxy of Heroes and SimCity BuildIt.
Operating expenses came in very slightly above our expectations for the quarter, driven by
acquisition-related expenses.
Turning now to guidance.
We expect fiscal 2022 GAAP revenue to be $6.8 billion, cost of revenue to be $1.828 billion,
and earnings per share of $1.34. Remember that this EPS calculation does not factor in future
buybacks under our two-year, $2.6 billion share repurchase program.
We expect operating cash flow of $1.750 billion and capital expenditures of around
$250 million, which would deliver free cash flow of about $1.500 billion. Cash flow is down
year on year, primarily due to tax integration costs associated with the acquisitions. The level of
these costs reflects the strength of the IP Glu and Codemasters have developed and bring to
EA. Capex is up temporarily, with office build outs in Bucharest, LA, Orlando and the UK. See
our earnings slides and press release for further cash flow information.
We expect fiscal 2022 net bookings to be $7.3 billion, up about 18% over fiscal 2021. We
expect to continue to drive strong organic growth in Apex Legends in fiscal 2022, and expand
the franchise to new platforms with the launch of Apex Mobile in the back half of the year. In
sports, we expect FIFA and Madden to be strong and we’re launching a new PGA Tour golf.
F1 2021, developed by Codemasters and which now sits under the EA Sports banner, will
launch on July 16. And, of course, rounding out a big year for our shooter franchises is the
launch of Battlefield in the holiday season.
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Because this is the first time we’re forecasting Glu and Codemasters, we took a very
conservative posture on net bookings from those businesses. In addition, we’re not yet
modeling any synergies from the two acquisitions; for fiscal 2022, we’ve assumed simple
addition of their existing businesses. Revenue and capability synergies will come further out, as
we combine our IP with Glu’s mobile expertise to build a suite of new casual mobile games,
leverage our sports know-how with Codemasters’ F1 franchise, and implement a holistic
strategy for racing games.
Meanwhile, opex this year will be impacted by some one-time costs associated with the
acquisitions. We’re also leaning heavily into our biggest franchises, with increased R&D
investments, and marketing ahead of the key launches of Battlefield and Apex Mobile. We
expect these near-term investments to pay off in the years to come.
For the first quarter, we now expect GAAP net revenue of $1.475 billion, cost of revenue to
be $287 million, and operating expenses of $955 million. This results in an earnings per
share of $0.24 for the first quarter.
We anticipate net bookings for the first quarter to be $1.25 billion.
We expect Apex Legends momentum will carry through to fiscal 2022. Given what we’ve seen
of the game already, we believe our financial model of Battlefield may be conservative, and
we’re looking forward to player reaction when we reveal the title next month. In addition, we’re
very excited for the franchise as a whole, as we add new platforms and business models. We
expect strong organic growth this year, growth that is further accelerated by the addition of the
talented teams at Codemasters, Glu and Metalhead.
Now I’ll hand back to Andrew.
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ANDREW CLOSING:
Thanks, Blake.
As we wrap up our remarks here, I want to share a heartfelt congratulations to Respawn
Entertainment. The team achieved another amazing milestone last month, when they received
the gaming industry’s first Academy Award for co-producing the documentary short subject
“Colette,” which was released within the Medal of Honor: Above & Beyond VR experience.
Congratulations to Vince, Dusty, Peter and the entire team it is a truly outstanding
achievement, and such an incredible recognition of the creativity and passion for
groundbreaking work that all of our teams put into our games.
Games are bringing joy to more players around the world than ever before, and our experiences
are bringing hundreds of millions of players together. Our business has never been stronger,
we have clear growth drivers accelerating our trajectory in FY22, and our acquisitions are new
catalysts for growth. As we continue building blockbuster franchises with best-in-class live
services that reach and connect players on more platforms and in more geographies around the
world, we see significant upside for Electronic Arts this year and in the years to come.
Thank you to our teams for their incredible work delivering for our players every day.
Now Blake and I are here for your questions.
Forward-Looking Statements
Some statements set forth in this document, including the information relating to EA’s fiscal
2022 guidance information and title slate contain forward-looking statements that are subject to
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change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,”
“estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the
negative of any of these terms), “future” and similar expressions also identify forward-looking
statements. These forward-looking statements are not guarantees of future performance and
reflect management’s current expectations. Our actual results could differ materially from those
discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its
expectations include the following: the impact of the COVID-19 pandemic; sales of the
Company’s products and services; the Company’s ability to develop and support digital products
and services, including managing online security and privacy; outages of our products, services
and technological infrastructure; the Company’s ability to manage expenses; the competition in
the interactive entertainment industry; governmental regulations; the effectiveness of the
Company’s sales and marketing programs; timely development and release of the Company’s
products and services; the Company’s ability to realize the anticipated benefits of, and integrate,
acquisitions; the consumer demand for, and the availability of an adequate supply of console
hardware units; the Company’s ability to predict consumer preferences among competing
platforms; the Company’s ability to develop and implement new technology; foreign currency
exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws;
and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form
10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the
Securities and Exchange Commission, including Electronic Arts’ latest Annual Report on Form
10-K, filed with the Securities and Exchange Commission on May 20, 2020.
These forward-looking statements are current as of May 11, 2021. Electronic Arts assumes no
obligation to revise or update any forward-looking statement for any reason, except as required
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by law. In addition, the preliminary financial results set forth in this release are estimates based
on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual
amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal
year ended March 31, 2021. Electronic Arts assumes no obligation and does not intend to
update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2021.