Apex Legends Global Series Year Two
Official Match Rules
● Competitors are required to use the EA Account provided during the ALGS registration
process for all ALGS matches, unless provided another account by EA
● The unique code(s) to join the appropriate online tournament match in the Game will be
posted on the Tournament Site. There will be unique codes for each match.
○ Competitors are recommended to add Tournaments@battlefy.com to their email
contacts to ensure successful delivery.
○ Competitors may not share match codes with anyone outside of their Team.
○ Competitors that elect to stream their matches that display the code on their
stream will be found to have shared the code.
● Prior to the start of each match, the Team Captain is required to enter the Team name in
the custom in-Game lobby for each match. The Team name provided in the lobby must
match the Team name provided during registration on the Tournament Site.
● Competitors are required to be present in the in-Game match lobby at the scheduled
start time for each match detailed in the tournament schedule in the Official Rules and
on battlefy.com/algs in order to participate in that match.
● Matches may be started at the scheduled start time without all Competitors or Teams
present.
● Competitors or Teams that miss a match may join the next match in the Series.
● A match is considered to be live or in progress as soon as the dropship appears
following the legend selection screen and until the Apex Champion screen appears
displaying the in-Game results of the match.
● Matches will continue if Competitors disconnect or fail to load into the Game.
○ If a Competitor disconnects from a match, they may attempt to rejoin the match
using the in-Game reconnect feature.
● Matches may contain less than twenty (20) Teams and/or sixty (60) Competitors.
● If there are less Teams in a group than the number of advancing spots to the next round,
all Teams will advance.
● Competitors may not stream their matches.
● Competitors may not quit out of a match before it has ended and they have returned to
the In-Game lobby.
● Competitors may not intentionally delay the start of a match.
● Competitors may not use any Game-changing scripts or programs.
● Competitors may not leave the normal boundaries of a map in a way that does not
activate an “out-of-bounds” timer or other exploit that results in the Competitor being able
to remain outside of the circle (in the orange) without taking damage.
○ Additionally, slip surface terrain is designed to be in/on non-playable areas and is
intended to be non-playable. Spamming or use of game mechanics to prevent
slipping on the slip surface is seen as an exploit.
● Competitors may not exploit a Game mechanic to enter and exit the in-Game
“out-of-bounds” kill timer consecutively in the same area.
○ Examples of this include repeatedly using a zipline, grapple, portal, balloon, or
other character ability to repeatedly enter the same area that activates the
“out-of-bounds” timer.
● Competitors may not intentionally exploit one-sided textures on map geometry to block
or avoid any incoming damage that would have otherwise connected without the
exploited geometry.
● Competitors may not hide inside of map geometry.
● Competitors may not intentionally hide behind invisible walls on the map.